BACKGROUND Virtual Reality (VR) is a promising non-pharmacological pain intervention because it may not only distract, but also modulate pain by immersing the user in a 3-dimensional 360° alternate reality.… Click to show full abstract
BACKGROUND Virtual Reality (VR) is a promising non-pharmacological pain intervention because it may not only distract, but also modulate pain by immersing the user in a 3-dimensional 360° alternate reality. In children, VR has been reported to reduce clinical pain and anxiety during medical procedures. However, the effect of immersive VR on pain and anxiety remains to be investigated in randomized controlled trials (RCT). The aim of the present cross-over RCT was to assess the effect of VR on Pressure Pain Threshold (PPT) and anxiety level measured with the modified Yale Preoperative Anxiety Scale (mYPAS) in children in a controlled experimental setting. METHODS Seventy-two children (mean age 10.2 (6-14) yrs) were randomized to 24 sequences of four interventions (immersive VR Game, immersive VR video, tablet: 2D video, and control: small-talk). Outcome measures PPT, mYPAS, and heart-rate was assessed before and after each intervention. RESULTS PPT increased significantly during VR game (PPTdiff): 136 kPa (CI 112; 161), p<0.0001 and VR Video (PPTdiff): 122 kPa (CI 91; 153), p<0.0001. Also, anxiety levels significantly decreased during both VR game (mYPASdiff: -7 points (-8--5), p<0.0001) and VR video (mYPASdiff: -6 points (CI -7; -4), p<0.0001). CONCLUSIONS VR had a marked beneficial effect on PPT and anxiety compared with the control interventions: 2D video and small-talk. Thus, immersive VR had a distinct modulatory effect on pain and anxiety in a well-controlled experimental setting. Immersive VR was effective and feasible in children and can act as a valid tool for non-pharmacological pain and anxiety management.
               
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