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Skeleton-based human activity recognition using ConvLSTM and guided feature learning

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Human activity recognition aims to determine actions performed by a human in an image or video. Examples of human activity include standing, running, sitting, sleeping, etc. These activities may involve… Click to show full abstract

Human activity recognition aims to determine actions performed by a human in an image or video. Examples of human activity include standing, running, sitting, sleeping, etc. These activities may involve intricate motion patterns and undesired events such as falling. This paper proposes a novel deep convolutional long short-term memory (ConvLSTM) network for skeletal-based activity recognition and fall detection. The proposed ConvLSTM network is a sequential fusion of convolutional neural networks (CNNs), long short-term memory (LSTM) networks, and fully connected layers. The acquisition system applies human detection and pose estimation to pre-calculate skeleton coordinates from the image/video sequence. The ConvLSTM model uses the raw skeleton coordinates along with their characteristic geometrical and kinematic features to construct the novel guided features. The geometrical and kinematic features are built upon raw skeleton coordinates using relative joint position values, differences between joints, spherical joint angles between selected joints, and their angular velocities. The novel spatiotemporal-guided features are obtained using a trained multi-player CNN-LSTM combination. Classification head including fully connected layers is subsequently applied. The proposed model has been evaluated on the KinectHAR dataset having 130,000 samples with 81 attribute values, collected with the help of a Kinect (v2) sensor. Experimental results are compared against the performance of isolated CNNs and LSTM networks. Proposed ConvLSTM have achieved an accuracy of 98.89% that is better than CNNs and LSTMs having an accuracy of 93.89 and 92.75%, respectively. The proposed system has been tested in realtime and is found to be independent of the pose, facing of the camera, individuals, clothing, etc. The code and dataset will be made publicly available.

Keywords: activity recognition; convlstm; human activity; skeleton; activity

Journal Title: Soft Computing
Year Published: 2021

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