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GPU fast restoration of non-uniform illumination images

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This paper presents a GPU based parallel implementation for the non-uniform illumination image restoration method, which uses a retinex based algorithm to decompose the original image into brightness and reflectance… Click to show full abstract

This paper presents a GPU based parallel implementation for the non-uniform illumination image restoration method, which uses a retinex based algorithm to decompose the original image into brightness and reflectance components, and adjusts the brightness value through an adaptive gamma correction and nonparametric mapping to achieve the restoration. Specifically, we parallelize the improved retinex algorithm on GPU to extract the brightness value of each pixel. After that, the probability of different brightness range is counted through each block to the entire image to reduce the competition of memory access. Finally, we use two different parallel reduce methods to calculate the probability density and cumulative density of brightness value and generate the mapping curve. The experiment conducted on three different GPUs and two CPUs with different resolution images shows that our method can process a 1024 × 2048 image in 1.024 ms on RTX2080Ti, indicates a great potential for real-time application.

Keywords: image; uniform illumination; restoration; brightness value; non uniform

Journal Title: Journal of Real-Time Image Processing
Year Published: 2020

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