Abstract In order to efficiently perform the direct numerical simulation for shock wave boundary layer interference, a large grid computing scale is needed, and a single graphics processing unit cannot… Click to show full abstract
Abstract In order to efficiently perform the direct numerical simulation for shock wave boundary layer interference, a large grid computing scale is needed, and a single graphics processing unit cannot meet the urgent needs of computing. This paper proposes a parallel algorithm based on the architecture of multiple graphics processing units to effectively deal with the direct numerical simulation for shock wave boundary layer interference. The algorithm achieves a high overlap between graphics processing unit computation and boundary data exchange to improve the parallel efficiency when the grid computing scale is large. The working principle of the multi-graphics-processing-unit parallel algorithm is introduced, and the accuracy and feasibility of the algorithm are verified. Finally, through the application of the algorithm in the research of the compression-expansion slope boundary layer, fine flow structures such as large-scale vortex structure, shocklet, and attached shock wave can be captured. As a conclusion, the multi-graphics-processing-unit parallel algorithm proposed in this paper can accurately display the flow field of shock wave boundary layer interference.
               
Click one of the above tabs to view related content.