Abstract Urban Vehicular Ad Hoc Network (UVANET) provides non-safety applications like media sharing, Internet service, file transfer, gaming, and so on. To provide better services to the users in UVANET,… Click to show full abstract
Abstract Urban Vehicular Ad Hoc Network (UVANET) provides non-safety applications like media sharing, Internet service, file transfer, gaming, and so on. To provide better services to the users in UVANET, routing plays an important role. In this paper, a novel routing protocol is proposed for UVANET to support the non-safety applications. We have considered a non-safety application where the drivers and passengers of different parking lots can play multi-player games with each other. To play the games smoothly, the game data should reach the destination in a minimum time. Simulation results show that, when the density of the vehicles in the city area is high, then the proposed protocol fulfills the end-to-end delay tolerance of 100 ms. At last, an experimental work is performed to validate the proposed routing protocol by running a simple puzzle game in a UVANET prototype designed in an indoor laboratory environment and outdoor environment.
               
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