Abstract For both two person teams and individuals unrestricted communication between opponents in a finitely repeated prisoner dilemma game results in stage-one cooperation rates of between 95–100%. Content analysis of… Click to show full abstract
Abstract For both two person teams and individuals unrestricted communication between opponents in a finitely repeated prisoner dilemma game results in stage-one cooperation rates of between 95–100%. Content analysis of between opponent communication focuses on the increased earnings cooperation can achieve, with minimal discussion of punishment for failing to cooperate. Restoring cooperation after an early stage-game defection typically requires compensating the aggrieved agent.
               
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