Abstract Efficient global optimisation (EGO) is a popular method that searches sequentially for the global optimum of a simulated system. EGO treats the simulation model as a black-box, and balances… Click to show full abstract
Abstract Efficient global optimisation (EGO) is a popular method that searches sequentially for the global optimum of a simulated system. EGO treats the simulation model as a black-box, and balances local and global searches. In deterministic simulation, classic EGO uses ordinary Kriging (OK), which is a special case of universal Kriging (UK). In our EGO variant we use intrinsic Kriging (IK), which does not need to estimate the parameters that quantify the trend in UK. In random simulation, classic EGO uses stochastic Kriging (SK), but we replace SK by stochastic IK (SIK). Moreover, in random simulation, EGO needs to select the number of replications per simulated input combination, accounting for the heteroscedastic variances of the simulation outputs. A popular method uses optimal computer budget allocation (OCBA), which allocates the available total number of replications to simulated combinations. We replace OCBA by a new allocation algorithm. We perform several numerical experiments with deterministic simulations and random simulations. These experiments suggest that (1) in deterministic simulations, EGO with IK outperforms classic EGO; (2) in random simulations, EGO with SIK and our allocation rule does not perform significantly better than EGO with SK and OCBA.
               
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