Match simulation in team sport should sample representative constraints and behaviours to those observed in competitive matches to enhance near skill transfer. This study compared task constraints (field length, field… Click to show full abstract
Match simulation in team sport should sample representative constraints and behaviours to those observed in competitive matches to enhance near skill transfer. This study compared task constraints (field length, field width, length per width ratio, space per player), time-standardised skill metrics (goals, shots on goal, handballs, kicks, marks, turnovers, tackles, handball proficiency, kick proficiency) and cooperative passing metrics (connectedness, indegree variability and outdegree variability) between match simulation practice and competitive Australian Football League (AFL) games for one professional team. MANOVAs identified activity-related differences for task constraints, skill metrics and cooperative passing networks. During match simulation, goals were scored more frequently, but with less passing actions per minute. Receiving and distributing passing networks were more centralised (reliance on fewer key individuals), with less turnovers and tackles per minute compared to AFL matches. If match simulation is designed to reflect competition, then player and team skill preparation may be compromised. Furthermore, the competing demands in high-performance sport may restrict the degree of representativeness that can be achieved during practice. These findings provide valuable insight and may assist practitioners and/or coaches to understand the value of match simulation practice and to maximise near skill transfer from match simulation to competition.
               
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