Instructors in medical and health fields have long used experiential learning activities to complement traditional methods of teaching The following details a scenario developed for a health communication course that… Click to show full abstract
Instructors in medical and health fields have long used experiential learning activities to complement traditional methods of teaching The following details a scenario developed for a health communication course that simulates a plague outbreak and requires students to draw from best practice related to crisis and emergency risk communication, patient–provider communication, and health promotion targeting behavior change Sorted into a variety of stakeholder groups, students “win” the game by accomplishing two objectives: (1) assembling puzzle pieces to unlock a cure, and (2) demonstrating effective communication capacities throughout the scenario so that the public accepts the cure The experience of the coronavirus disease 2019 pandemic has served as a means to reflect on what works and what needs to be modified in this scenario © 2021 National Communication Association
               
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