ABSTRACT This study aims to provide practical implications about 3D virtual fit simulation technology as a fit assessment tool in the fashion industry by analysing similarities and discrepancies between actual… Click to show full abstract
ABSTRACT This study aims to provide practical implications about 3D virtual fit simulation technology as a fit assessment tool in the fashion industry by analysing similarities and discrepancies between actual and virtual garments in analyses made by users. Basic woven and knit dresses were made using a dressform used in young women’s apparel industry. Fit analysis on the actual and virtual garments showed similar results in the garment total length and width. However, a few areas, such as the neckline, sleeve cap, and shoulder slope, as well as fit issues such as hiking, draglines, gapping, puckering, and roll out, showed significant differences in fit evaluation. A more realistic visualisation of fit issues needs to be developed by building a database of characteristics of various seams and fabrics on the body. This study provided suggestions for areas of improvement in 3D virtual fit simulation technology for increased adoption of the 3D technology for effective prototyping and quality assessment in the fashion industry.
               
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