A method is presented for efficiently calculating surface temperatures for highly resolved celestial body shapes. A thorough investigation of the necessary conditions leading to reach model convergence shows that the… Click to show full abstract
A method is presented for efficiently calculating surface temperatures for highly resolved celestial body shapes. A thorough investigation of the necessary conditions leading to reach model convergence shows that the speed of surface temperature convergence depends on factors such as the quality of initial boundary conditions, thermal inertia, illumination conditions, and resolution of the numerical depth grid. The optimization process to shorten the simulation time while increasing or maintaining the accuracy of model results includes the introduction of facet-specific boundary conditions such as pre-computed temperature estimates and pre-evaluated simulation times. The individual facet treatment also allows for assigning other facet-specific properties such as local thermal inertia. The approach outlined in this paper is particularly useful for very detailed digital terrain models in combination with unfavourable illumination conditions such as little-to-no sunlight at all for a period of time as experienced locally on comet 67P/Churyumov–Gerasimenko. Possible science applications include thermal analysis of highly resolved local (landing) sites experiencing seasonal, environment, and lander shadowing. In combination with an appropriate roughness model, the method is very suitable for application to disc-integrated and disc-resolved data. Further applications are seen where the complexity of the task has led to severe shape or thermophysical model simplifications such as in studying surface activity or thermal cracking.
               
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