Occupancy grid maps (OGMs) are fundamental to most systems for autonomous robotic navigation. However, CPU-based implementations struggle to keep up with data rates from modern 3D lidar sensors, and provide… Click to show full abstract
Occupancy grid maps (OGMs) are fundamental to most systems for autonomous robotic navigation. However, CPU-based implementations struggle to keep up with data rates from modern 3D lidar sensors, and provide little capacity for modern extensions which maintain richer voxel representations. This article presents Occupancy Homogenous Mapping (OHM), our open source, GPU-based OGM framework. We show how the algorithms can be mapped to GPU resources, resolving difficulties with contention to obtain a successful implementation. The implementation supports many modern OGM algorithms including Normal Distributions Transform-Occupancy Maps (NDT-OM), Normal Distributions Transform-Traversability Maps (NDT-TM), decay-rate and Truncated Sign Distance Function (TSDF). A thorough performance evaluation is presented based on tracked and quadruped Uncrewed Ground Vehicle (UGV) platforms and UAVs, and data sets from both outdoor and subterranean environments. The results demonstrate excellent performance improvements both offline, and for online processing in embedded platforms. Finally, we describe how OHM was a key enabler for the UGV navigation solution for our entry in the Defense Advanced Research Projects Agency (DARPA) Subterranean Challenge, which placed second at the Final Event.
               
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