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Revamping Cloud Gaming With Distributed Engines

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While cloud gaming has brought considerable advantages for its customers, from the point of view of cloud providers, multiple aspects related to infrastructure management still fall short of such a… Click to show full abstract

While cloud gaming has brought considerable advantages for its customers, from the point of view of cloud providers, multiple aspects related to infrastructure management still fall short of such a service. Indeed, different from traditional cloud-ready applications, modern game engines are still based on monolithic software architectures. This aspect precludes the applicability of fine-grained resource management and service orchestration schemes, ultimately leading to poor cost-effectiveness. To mitigate these shortcomings, we propose a cloud-oriented distributed engine for gaming (CODEG). Thanks to its distributed nature, CODEG is capable of fully exploiting the resource heterogeneity present in cloud data centers, while providing the possibility of spanning its service on multiple network layers up to the edge clouds.

Keywords: revamping cloud; distributed engines; gaming distributed; service; cloud; cloud gaming

Journal Title: IEEE Internet Computing
Year Published: 2022

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