This paper describes two important improvements to a 3-D shooting-and-bouncing-polygon (SBP) ray tracer for radio propagation modeling. It introduces a way to trace diffracted–reflected (D–R) rays in the SBP framework… Click to show full abstract
This paper describes two important improvements to a 3-D shooting-and-bouncing-polygon (SBP) ray tracer for radio propagation modeling. It introduces a way to trace diffracted–reflected (D–R) rays in the SBP framework and improves SBP accuracy when the D–R rays play an important role. It also introduces a better space partitioning scheme for the use with SBP and improves the SBP’s computation efficiency by more than
               
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