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Multiview Textured Mesh Recovery by Differentiable Rendering

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Although having achieved the promising results on shape and color recovery through self-supervision, the multi-layer perceptrons-based methods usually suffer from heavy computational cost on learning the deep implicit surface representation.… Click to show full abstract

Although having achieved the promising results on shape and color recovery through self-supervision, the multi-layer perceptrons-based methods usually suffer from heavy computational cost on learning the deep implicit surface representation. Since rendering each pixel requires a forward network inference, it is very computationally intensive to synthesize a whole image. To tackle these challenges, we propose an effective coarse-to-fine approach to recover the textured mesh from multi-views in this paper. Specifically, a differentiable Poisson Solver is employed to represent the object’s shape, which is able to produce topology-agnostic and watertight surfaces. To account for depth information, we optimize the shape geometry by minimizing the differences between the rendered mesh and the predicted depth from multi-view stereo. In contrast to the implicit neural representation on shape and color, we introduce a physically-based inverse rendering scheme to jointly estimate the environment lighting and object’s reflectance, which is able to render the high resolution image at real-time. The texture of reconstructed mesh is interpolated from a learnable dense texture grid. We have conducted the extensive experiments on several multi-view stereo datasets, whose promising results demonstrate the efficacy of our proposed approach. The code is available at https://github.com/l1346792580123/diff.

Keywords: mesh recovery; differentiable rendering; recovery differentiable; multiview textured; textured mesh; recovery

Journal Title: IEEE Transactions on Circuits and Systems for Video Technology
Year Published: 2022

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