Walking is an innate human behavior that propels the body forward. Recent studies have investigated the creation of a walking sensation wherein, the body neither moves nor is forced to… Click to show full abstract
Walking is an innate human behavior that propels the body forward. Recent studies have investigated the creation of a walking sensation wherein, the body neither moves nor is forced to move. However, it is unclear which whole-body motions effectively induce the sensation of walking. Here, we show that passive whole-body motions, such as heave and/or yaw motions, produced by a motorized chair induced a sensation of walking for seated participants in virtual environments as if the participant were walking while viewing a virtual reality scene through a head-mounted display. Our findings suggest that the passive whole-body motions in the gravitational axis—and to a lesser extent in the yaw axis—provide a clear perception of pseudo-walking, but only with limited motion amplitudes, namely one-fourth or less than those of actual walking. In addition, we found a negative correlation between the scores of walking sensation and motion sickness.
               
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