Team sports auto-narrative requires simultaneous modeling of fine-grained individual actions and uncovering of spatio-temporal dependency structures of frequent group interactions, and then accurate mapping of these complex interaction details into… Click to show full abstract
Team sports auto-narrative requires simultaneous modeling of fine-grained individual actions and uncovering of spatio-temporal dependency structures of frequent group interactions, and then accurate mapping of these complex interaction details into long and detailed commentary. We propose a novel framework - Graph-based Learning for Multi-Granularity Interaction Representation (GLMGIR) for fine-grained team sports auto-narrative task. A multi-granular interaction module is proposed to extract among-subjects' interactive actions in a progressive way for encoding both intra- and inter-team interactions. Based on the above multi-granular representations, a multi-granular attention module is developed to consider action/event descriptions of multiple spatio-temporal resolutions. Both modules are integrated seamlessly and work in a collaborative way to generate the final narrative. In the meantime, we collect a new video dataset called Sports Video Narrative dataset (SVN). It is a novel direction as it contains 6K team sports videos with 10K ground-truth narratives. Furthermore, as previous metrics, DO NOT cope with fine-grained sports narrative task well, we hence develop a novel evaluation metric named Fine-grained Captioning Evaluation (FCE), which measures how accurate the generated linguistic description reflects fine-grained action details as well as the overall spatio-temporal interactional structure. Extensive experiments on our SVN dataset have demonstrated the effectiveness of the proposed framework for fine-grained team sports video auto-narrative.
               
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