LAUSR.org creates dashboard-style pages of related content for over 1.5 million academic articles. Sign Up to like articles & get recommendations!

A New Uniform Format for 360 VR Videos

Photo from wikipedia

Recent breakthroughs in VR technologies, especially in economic VR headsets and massive smartphones are creating a fast‐growing demand for 3D immersive VR content. 360 VR videos record a surrounding environment… Click to show full abstract

Recent breakthroughs in VR technologies, especially in economic VR headsets and massive smartphones are creating a fast‐growing demand for 3D immersive VR content. 360 VR videos record a surrounding environment in every direction and give users a fully immersive experience. Thanks to a ton of 360 cameras that launched in the past years, 360 video content creation is exploding and 360 VR videos are becoming a new video standard in the digital industry. When ERP and CMP are perhaps the most prevalent projection and packing layout for storing 360 VR videos, they have severe projection distortion, internal discontinuous seams or disadvantages in aspect ratio. We introduce a new format for packing and storing 360 VR videos using two stage mappings. Hemispheres are seamlessly and uniformly mapped onto squares. Two respective squares are stitched to form a rectangle with the aspect ratio 2:1. Our approach is able to avoid internal discontinuity and generate uniform pixel distribution, while keeping the aspect ratio close to the majority standard aspect ratio of 16 : 9.

Keywords: 360 videos; aspect ratio; new uniform; uniform format

Journal Title: Computer Graphics Forum
Year Published: 2018

Link to full text (if available)


Share on Social Media:                               Sign Up to like & get
recommendations!

Related content

More Information              News              Social Media              Video              Recommended



                Click one of the above tabs to view related content.