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Visual context processing and its development in gamers and non-gamers.

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Visual context processing was investigated in both action video game players and non-players using the Ebbinghaus illusion task (N = 312, 39.4% female) in a cross-sectional study design. When presented… Click to show full abstract

Visual context processing was investigated in both action video game players and non-players using the Ebbinghaus illusion task (N = 312, 39.4% female) in a cross-sectional study design. When presented in context, players showed markedly poorer target size discrimination accuracy compared with non-players in the 6-, 7-, 8-, and 9-years old age groups, but this difference was reduced in 10-years old group and diminished in adults. When presented in isolation (no-context), the two groups displayed similar performance in all age groups. Furthermore, non-players (linear) and players (bell curve) showed profoundly different age-related differences in context processing. These findings provide evidence that players might have enhanced perceptual bias to process visual context in the transition from early childhood to early adolescence, and the differences between the two groups starts at early ages and continues with distinct developmental profiles. This article is protected by copyright. All rights reserved.

Keywords: non players; processing development; context processing; visual context; context

Journal Title: Developmental science
Year Published: 2022

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