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G189(P) Quiz time! a paediatric learning project

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Background A commitment to postgraduate learning is an essential part of a career in paediatrics. Classically, this involves minimal peer interaction and a focus on home study. Creative education methods… Click to show full abstract

Background A commitment to postgraduate learning is an essential part of a career in paediatrics. Classically, this involves minimal peer interaction and a focus on home study. Creative education methods are well recognised in schools and universities, but postgraduate medical education remains largely traditional and self-directed. Here we present the results of a series of paediatric quizzes for doctors of all levels. ‘Gamification’ (the application of elements of game playing to other activities e.g. learning) is a proven method of incentivisation and is used across multiple industries to create engagement and motivation, as well as fostering teamwork and a sense of working together towards a common goal. Aims To demonstrate that an educational quiz creates a positive, enjoyable learning environment To demonstrate value for quiz participants in terms of learning outcomes To produce a scalable learning activity framework that can be recreated across departments and sites Methods and Results Quiz participants were interviewed and took a questionnaire pre and post activity. Reasons for participating were cited as learning (75%), supporting colleagues (100%) and having fun (87.5%). Opinions about learning and learning styles were sought prior to the activity, with the most striking findings being that 62.5% of the participants found learning to be lonely, 50% said it felt like a chore, and 75% found it difficult to find the motivation to learn. 75% preferred to learn with others and 75% preferred to learn in a group setting, and 100% felt that games and quizzes helped their learning. Following the activity 87.5% reported feeling positive about this way of learning, 87.5% said it did not feel like a chore, and 62.5% said it made them feel more motivated to learn. 75% reported feeling less lonely whilst learning and 100% would attend again. 100% had fun, and 100% reported learning something new. Following the success of this first arm of the pan London paediatric quiz project, we plan to extend the invitation to other Trusts. We are hopeful that this will instil both a sense of friendly competition, augment individual study, and develop a sense of community across London paediatric hospitals.

Keywords: project; learning; g189 quiz; quiz; quiz time; activity

Journal Title: Archives of Disease in Childhood
Year Published: 2020

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