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Optimizing depth perception in virtual and augmented reality through gaze-contingent stereo rendering

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Virtual and augmented reality (VR/AR) displays crucially rely on stereoscopic rendering to enable perceptually realistic user experiences. Yet, existing near-eye display systems ignore the gaze-dep... Click to show full abstract

Virtual and augmented reality (VR/AR) displays crucially rely on stereoscopic rendering to enable perceptually realistic user experiences. Yet, existing near-eye display systems ignore the gaze-dep...

Keywords: optimizing depth; perception virtual; depth perception; virtual augmented; augmented reality

Journal Title: ACM Transactions on Graphics
Year Published: 2020

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