Game-Based Learning (GBL) is increasingly widespread as a learning technique in the engineering studies. However, this innovative methodology may be difficult to incorporate in some subjects due to their complex… Click to show full abstract
Game-Based Learning (GBL) is increasingly widespread as a learning technique in the engineering studies. However, this innovative methodology may be difficult to incorporate in some subjects due to their complex contents. This paper aims at combining traditional learning methodologies with game mechanics by using an ad-hoc gaming web environment and mobile devices to analyse the academic performance and motivation in engineering studies. A comparative study was carried out with 96 first-year engineering students. In this experience, the students were randomly divided into two groups: Control Group (CG) and Experimental Group (EG). The first group made use of the traditional learning methodology used, whilst the second group combined the traditional methodology with GBL and Information and Communication Technologies (ICT). The obtained results show that EG students significantly improve their academic performance and motivation, expressing a succinctly greater interest in the studied subject. Therefore, the integration of GBL in the teaching methodology could have a very positive impact as well as it could greatly ease the teaching-learning process in engineering studies.
               
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