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Self-enterprising eSports: Meritocracy, precarity, and disposability of eSports players in China

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The emerging realm of eSports has become an inescapable part of overall sports and game culture. However, this study investigates eSports beyond sports and games, regarding it as a meta-change… Click to show full abstract

The emerging realm of eSports has become an inescapable part of overall sports and game culture. However, this study investigates eSports beyond sports and games, regarding it as a meta-change in the context of neoliberal Chinese society. In particular, this study focuses on the practices of Chinese eSports players to explore research questions of why and how eSports practitioners, especially professional players in China, have transformed themselves into new, self-enterprising subjects. Based on data collected from our fieldwork and interviews, this study demonstrates that Chinese eSports players pursue meritocracy, suffer from precarity, and face disposability in the future. The study finally proposes questions for sports ontologies and the challenges that eSports have created for the games empire.

Keywords: esports players; meritocracy; players china; precarity; disposability; self enterprising

Journal Title: International Journal of Cultural Studies
Year Published: 2020

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