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Erratum to: Influence of Pokémon Go on physical activity levels of university players: a cross-sectional study

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© The Author(s) 2017. This article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium,… Click to show full abstract

© The Author(s) 2017. This article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/ publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated. Erratum Unfortunately, the original version of this article [1] contained a few errors. The following sentence from the abstract: “The players spent a mean of 108.19 ± 158.21 min/ week to walk/jog in order to play the game which is equivalent to burning 357 kcal/week for a 60-kg person walking a moderate pace.” should have been clearer. This has now been corrected to “Players who never or rarely walked/ jogged before spent a mean of 108.19 ± 158.21 min/week to walk/jog in order to play the game which is equivalent to burning 357 kcal/week for a 60-kg person walking a moderate pace.” Furthermore, the following sentence was also incorrect: “39.5% claimed that they were players (still playing Pokémon Go at the time of the survey), 30.9% claimed that they were ex-players (played before but had not played for at least 7 consecutive days), and the remaining 29.6% were non-players (never played the game) (Table 1).” This should have been “37.7% claimed that they were players (still playing Pokémon Go at the time of the survey), 27.6% claimed that they were ex-players (played before but had not played for at least 7 consecutive days), and the remaining 34.6% were non-players (never played the game) (Table 1).” The changes to the sentences are in boldface for clarity.

Keywords: claimed players; pok mon; week; game; creative commons; players never

Journal Title: International Journal of Health Geographics
Year Published: 2017

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