Although virtual human models are frequently used in factory simulations and analyses, there is still no device available that makes adjustments of their movements easy and intuitive. In order to… Click to show full abstract
Although virtual human models are frequently used in factory simulations and analyses, there is still no device available that makes adjustments of their movements easy and intuitive. In order to address this concern we present an electro-mechanical input device for the manipulation of motion, which are directly mapped onto a virtual human model in real-time. Moreover our puppet is also able to actively perform a desired motion sequence, thus it is already positioned when the user decides to modify a movement at a speci c time frame. Altered servomotors are used to steer the puppet even while the user adjusts the movement of other body parts. In addition the puppet is patterned on the human body shape allowing highly accurate and realistic adjustments of human motion data. The implemented software framework o ers the opportunity to integrate our device into other planning software and also provides the user with a basic set of motion capture data.
               
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