This contribution presents a brief survey of clipping and intersection algorithms in ${E^{2}}$ and ${E^{3}}$ with a nearly complete list of relevant references. Some algorithms use the projective extension of… Click to show full abstract
This contribution presents a brief survey of clipping and intersection algorithms in ${E^{2}}$ and ${E^{3}}$ with a nearly complete list of relevant references. Some algorithms use the projective extension of the Euclidean space and vector-vector operations, which support GPU and SSE use. This survey is intended to help researchers, students, and practitioners dealing with intersection and clipping algorithms.
               
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