As corporate learning moves out of the classroom into the hands of learners, the responsibilities of those who provide guidance in this process are changing. The overall prevalence of learning… Click to show full abstract
As corporate learning moves out of the classroom into the hands of learners, the responsibilities of those who provide guidance in this process are changing. The overall prevalence of learning tools creates a need for competent learning leaders who make decisions about the development of the workforce. With special focus on the least used gamified learning tool, the aim of the study was to investigate the enablement of gamified learning tools determined by certain attributes of this research. A questionnaire survey had been conducted on a selected sample of 100 high-level learning leaders from 28 countries to examine if there are significant correlations between the usage of gamified learning tools and corporate learning leaders’ minds, their competences and the organizational culture profiles of companies. Results had been analysed with the SPSS statistical software package and indicated that relationships between these variables cannot be categorically proven, so no predictions can be made about the future of gamified learning based on these attributes. It is the highest time to conduct an extensive research to examine relationships between the quality of informal learning and learning tools in the ICT domain.
               
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