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Model of Physical Education in Digitalization Era: Improving Thinking Activities and Physical Conditions

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Purpose: The era of the industrial revolution 4.0 applies digitalization in all systems, including sports equipment. The physical education learning process from being conventional can change using modern digitizing equipment.… Click to show full abstract

Purpose: The era of the industrial revolution 4.0 applies digitalization in all systems, including sports equipment. The physical education learning process from being conventional can change using modern digitizing equipment. This study aims to make models of thinking and moving activities in the physical education learning process applying a microcontroller. Methods: Research and development as the main method of this research. To see the effectiveness of quasi experiments used, for four weeks. Forty students (20 girls and boys) in grade VIII junior high school (ages 13 to 15 years) participated in the role model using microcontroller. Each group of 5 students makes a game by determining the direction of the envelop run to be passed with a map from a handphone. Group discussion can determine the agreement of the order that ran first and the direction (the way to think). The fastest average from the team to the finish is declared champion (movement activity). A complete factorial mixture variance analysis was performed, in which the grouping of abilities functioned as variables in thinking ability and physical quality. Hierarchical linear regression analysis is used to determine the effect of role games using a microcontroller, grouping conditions, and gender on thinking ability and moderate-strong physical activity. Results: There is a significant increase in the application of microcontroller role games for physical education learning to critical thinking abilities and physical abilities (speed, agility, endurance, reaction speed, and flexibility) for both male and female students. There is a disordinal interaction between skill level and ability grouping on each of the three performance variables (percentage of success, level of thinking ability and physical performance increases). The level of thinking ability and performance significantly increased. Conclusion: Physical education learning models with digitizing microcontroller role games improve critical thinking skills and physical abilities both individually and in group collaboration. The limitations of research do not reveal the game skills or physical strength.

Keywords: physical education; education; education learning; thinking ability; activities physical

Journal Title: Systematic Reviews in Pharmacy
Year Published: 2020

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