In the context of real-time strategy video games like StarCraft II, strategic decision-making is a complex challenge that requires adaptability and precision. This research creates a mixed recommendation system that… Click to show full abstract
In the context of real-time strategy video games like StarCraft II, strategic decision-making is a complex challenge that requires adaptability and precision. This research creates a mixed recommendation system that uses causal models and deep neural networks to improve its ability to suggest the best strategies based on the resources and conditions of the game. PySC2 and the official StarCraft II API collected data from 100 controlled matches, standardizing conditions with the Terran race. We created fake data using a Conditional Tabular Generative Adversarial Network to address data scarcity situations. These data were checked for accuracy using Kolmogorov–Smirnov tests and correlation analysis. The causal model, implemented with PyMC, captured key causal relationships between variables such as resources, military units, and strategies. These predictions were integrated as additional features into a deep neural network trained with PyTorch. The results show that the hybrid system is 1.1% more accurate and has a higher F1 score than a pure neural network. It also changes its suggestions based on the resources it has access to. However, certain limitations were identified, such as a bias toward offensive strategies in the original data. This approach highlights the potential of combining causal knowledge with machine learning for recommendation systems in dynamic environments.
               
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