We studied the prisoner’s dilemma game as applied to signed networks. In signed networks, there are two types of links: positive and negative. To establish a payoff matrix between players… Click to show full abstract
We studied the prisoner’s dilemma game as applied to signed networks. In signed networks, there are two types of links: positive and negative. To establish a payoff matrix between players connected with a negative link, we multiplied the payoff matrix between players connected with a positive link by −1. To investigate the effect of negative links on cooperating behavior, we performed simulations for different negative link densities. When the negative link density is low, the density of the cooperator becomes zero because there is an increasing temptation payoff, b. Here, parameter b is the payoff received by the defector from playing the game with a cooperator. Conversely, when the negative link density is high, the cooperator density becomes almost 1 as b increases. This is because players with a negative link will suffer more payoff damage if they do not cooperate with each other. The negative link forces players to cooperate, so cooperating behavior is enhanced.
               
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