Students, colleagues, and other members of society are increasingly using digital media. Students utilize digital media for a variety of reasons, including communication, gaming, making new friends, and simply being… Click to show full abstract
Students, colleagues, and other members of society are increasingly using digital media. Students utilize digital media for a variety of reasons, including communication, gaming, making new friends, and simply being curious. However, there are some disadvantages to using digital media. Cyberbullying, cyberharassment, and cyberstalking are examples of useful digital media activities that can have a negative impact on digital media users and lead to societal issues. Surprisingly, limited studies have investigated cyberbullying in depth, utilizing a broad and varied sample of Middle Eastern institutions. As a result, the purpose of this study is to fill a research vacuum by questioning students’ use of digital media for cyber involvement. This research aims to create a model for assessing the ethical consequences of behaviors that directly impact students’ psychological health because of their use of digital media. The questionnaire looked at how people used digital media to engage in cyberbullying and cyber engagement, the ethical implications of bullying, and being harassed, stalked, and bullied. The study employed a quantitative questionnaire to collect data to achieve the research goal. It was given to 1012 students who are digital media users. Partial least squares (PLS) and structural equation modeling (SEM) were used to examine the data. Considering the empirical data, nearly half of the participants admitted to being harassed, stalked, or bullied on different digital platforms. The evaluation of discriminant validity is a prerequisite factor for examining possible variables’ relationships. The goodness-of-fit index indicates that the model is well-fit. Through the established model, decision-makers and school administration would be able to implement measures that would effectively reduce cyber harassment among students and improve the digital media usage experience.
               
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