This paper presents a detailed analysis about the implementation of a washout filter on the SIVOR (Simulador de Voo Robotico – Robotic Flight Simulator) project. The main objective of this… Click to show full abstract
This paper presents a detailed analysis about the implementation of a washout filter on the SIVOR (Simulador de Voo Robotico – Robotic Flight Simulator) project. The main objective of this project is to develop, on an anthropomorphic robot, a flight simulator which can be used as an Engineering Development System (EDS) and a pilot training platform, capable of providing feelings the pilot would only have in more intensive maneuvers, such as losses/gains of G in aircraft flight tests. The SIVOR project also has the objective of providing a cost-efficient and flexible tool that can be used during the design phases of aircrafts. One of the demanded features of such simulator is a representative behavior of its motion system, which is achieved by an adequate implementation of the washout filter. To the best knowledge of the authors, there are no works in the literature that present a detailed discussion about the implementation of a classical washout filter in such flight simulator, especially when the translational channel is used to its limits. Experimental results to support the proposed solutions are presented herein.
               
Click one of the above tabs to view related content.