Objective. To assess students’ impressions on whether Virtual Interactive Cases (VICs) contribute to their learning experience. Methods. Ten fourth- year pharmacy students each independently completed the same four VICs followed… Click to show full abstract
Objective. To assess students’ impressions on whether Virtual Interactive Cases (VICs) contribute to their learning experience. Methods. Ten fourth- year pharmacy students each independently completed the same four VICs followed by a semi-structured interview conducted by VIC project team members. The interviews were audio-recorded, transcribed, and coded for themes using qualitative research methods. Results. All participating students completed all the cases. Overall, students’ feedback on VIC was positive. Five main themes emerged from the transcripts: VIC facilitated their skills in information gathering; they learned from the built-in, real-time, formative feedback; they had a fun and positive learning experience; VICs were realistic; and VIC system was user-friendly. Students also recommended that VIC be incorporated into classroom learning. Some students required additional explanation on the concept of time and costs associated with each action they selected, and the associated performance score. Conclusion. Pharmacy students’ positive experiences with VICs support its use to bridge classroom learning with clinical practice.
               
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