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Published in 2021 at "IEEE Transactions on Visualization and Computer Graphics"
DOI: 10.1109/tvcg.2019.2960776
Abstract: Scanning and acquiring a 3D indoor environment suffers from complex occlusions and misalignment errors. The reconstruction obtained from an RGB-D scanner contains holes in geometry and ghosting in texture. These are easily noticeable and cannot…
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Keywords:
indoor environments;
inverse rendering;
rendering indoor;
environment ... See more keywords