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Published in 2019 at "Computer Graphics Forum"
DOI: 10.1111/cgf.13769
Abstract: For ray tracing based methods, traversing a hierarchical acceleration data structure takes up a substantial portion of the total rendering time. We propose an additional data structure which cuts off large parts of the hierarchical…
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Keywords:
accelerated bvh;
traversal;
classification accelerated;
ray classification ... See more keywords