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Published in 2018 at "PLoS ONE"
DOI: 10.1371/journal.pone.0200185
Abstract: For promoting the successful aging of elderly residents of Chang Gung Silver Village in Taiwan, five interactive exergames were developed to promote the well-being of the elderly. The exergames included both physical games and cognitive…
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Keywords:
usage behavior;
silver village;
different design;
acceptance different ... See more keywords