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Published in 2018 at "Australasian Journal of Educational Technology"
DOI: 10.14742/ajet.2961
Abstract: The purpose of this study was to examine differences in learning achievement, flow, and overall cognitive load between digital game-based learning (DGBL) and traditional computer-based learning (CBL). This study was conducted with 103 Taiwan college…
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Keywords:
achievement flow;
load;
cognitive load;
learning achievement ... See more keywords