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Published in 2022 at "Journal of Educational Computing Research"
DOI: 10.1177/07356331211065679
Abstract: The purpose of this study was to examine a gamified mobile application’s effect on students’ achievement, and whether the player types of the students predicted their achievement scores. A “pretest-posttest control group design” research was…
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Keywords:
player;
effect;
achievement scores;
group ... See more keywords