Articles with "active video" as a keyword



Effectiveness of Active Video Games as a Training Tool in Patients With Interstitial Lung Disease: A Randomised Controlled Trial.

Sign Up to like & get
recommendations!
Published in 2025 at "Respirology"

DOI: 10.1002/resp.70166

Abstract: BACKGROUND AND OBJECTIVE Active video games (AVG) offer an alternative or complementary approach to traditional rehabilitation, yet their effects in patients with interstitial lung disease (ILD) remain underexplored. This study aimed to evaluate the effectiveness… read more here.

Keywords: patients interstitial; lung disease; interstitial lung; video games ... See more keywords
Photo from wikipedia

Does playing a sports active video game improve object control skills of children with autism spectrum disorder?

Sign Up to like & get
recommendations!
Published in 2017 at "Journal of Sport and Health Science"

DOI: 10.1016/j.jshs.2016.09.004

Abstract: Background Active video games (AVGs) encourage whole body movements to interact or control the gaming system, allowing the opportunity for skill development. Children with autism spectrum disorder (ASD) show decreased fundamental movement skills in comparison… read more here.

Keywords: control; spectrum disorder; children autism; active video ... See more keywords
Photo from wikipedia

Active video games in fully immersive virtual reality elicit moderate-to-vigorous physical activity and improve cognitive performance in sedentary college students: VR elicits MVPA and improves cognition.

Sign Up to like & get
recommendations!
Published in 2021 at "Journal of sport and health science"

DOI: 10.1016/j.jshs.2021.05.002

Abstract: BACKGROUND Active video games are a new method for increasing physical activity (PA). Fully immersive virtual reality (VR) is a hardware device on which an active video game (AVG) can run. Active (video games (VGs)… read more here.

Keywords: active video; cognitive performance; video games; fully immersive ... See more keywords

Effectiveness of home-based rehabilitation using active video games on quality of life, cognitive and motor functions in people with Parkinson’s disease: a systematic review

Sign Up to like & get
recommendations!
Published in 2022 at "Disability and Rehabilitation"

DOI: 10.1080/09638288.2021.2022780

Abstract: Abstract Purpose We summarized the effectiveness of home-based active video game interventions on physical and cognitive functions, as well as quality of life in adults with Parkinson’s disease. We also assessed the feasibility, safety, adherence,… read more here.

Keywords: home based; parkinson disease; video games; active video ... See more keywords

Effects of Active Video Games on Energy Expenditure and Weight Management Among Young Adults: A Systematic Review.

Sign Up to like & get
recommendations!
Published in 2025 at "Games for health journal"

DOI: 10.1089/g4h.2025.0044

Abstract: Obesity and overweight among young adults are becoming public health concerns. Active video games (AVGs) have been demonstrated by previous studies as a healthy and enjoyable exercise, which may assist young people in weight management… read more here.

Keywords: review; young adults; weight management; video games ... See more keywords

In-class Active Video Game Supplementation and Adherence to Cardiac Rehabilitation

Sign Up to like & get
recommendations!
Published in 2017 at "Journal of Cardiopulmonary Rehabilitation and Prevention"

DOI: 10.1097/hcr.0000000000000224

Abstract: Purpose: The application of active video games (AVGs) during cardiac rehabilitation (CR) sessions could potentially facilitate patient adherence. The feasibility, safety, and efficacy of in-class AVG supplementation as an alternative to conventional phase 2 programs… read more here.

Keywords: supplementation; cardiac rehabilitation; active video; rehabilitation ... See more keywords

Effect of an augmented reality active video game for gait training in children with cerebral palsy following single-event multilevel surgery: protocol for a randomised controlled trial

Sign Up to like & get
recommendations!
Published in 2022 at "BMJ Open"

DOI: 10.1136/bmjopen-2022-061580

Abstract: Introduction In paediatric rehabilitation, fun and motivation are also critical keys to successful therapy. A variety of interventions have shown positive effects, high level of interest, compliance and engagement with active video game (AVG). This… read more here.

Keywords: trial; gait; video game; cerebral palsy ... See more keywords

Active Video Game Interventions Targeting Physical Activity Behaviors: Systematic Review and Meta-analysis

Sign Up to like & get
recommendations!
Published in 2022 at "Journal of Medical Internet Research"

DOI: 10.2196/45243

Abstract: Background Research on digital games designed to increase physical activity (PA), also known as exergames or active video games (AVGs), has proliferated over the past 2 decades. As a result, reviews of literature in this… read more here.

Keywords: meta analysis; effect; physical activity; analysis ... See more keywords

Construct validation of a general movement competence assessment utilising active video gaming technology

Sign Up to like & get
recommendations!
Published in 2023 at "Frontiers in Bioengineering and Biotechnology"

DOI: 10.3389/fbioe.2023.1094469

Abstract: Introduction: The assessment of children’s motor competence is an important concern as physical inactivity has been linked with poor movement quality and aspects of well-being such as low self-esteem. The General Movement Competence Assessment (GMCA)… read more here.

Keywords: competence assessment; movement; competence; movement competence ... See more keywords
Photo from wikipedia

Active Video Games and Low-Cost Virtual Reality: An Ideal Therapeutic Modality for Children With Physical Disabilities During a Global Pandemic

Sign Up to like & get
recommendations!
Published in 2020 at "Frontiers in Neurology"

DOI: 10.3389/fneur.2020.601898

Abstract: Current guidelines against spread of coronavirus (COVID-19) interrupt non-essential rehabilitation services. Thus, individuals with physical disabilities such as children with cerebral palsy can no longer benefit from physical rehabilitation during this undetermined period. Using either… read more here.

Keywords: games low; cost virtual; low cost; virtual reality ... See more keywords

Effects of active video games on physical activity among overweight and obese college students: a systematic review

Sign Up to like & get
recommendations!
Published in 2024 at "Frontiers in Public Health"

DOI: 10.3389/fpubh.2024.1320112

Abstract: Background The purpose of this study was to critically review the existing literature on the effects of active video games (AVGs) on physical activity in overweight and obese college students to determine whether AVGs can… read more here.

Keywords: obese college; physical activity; college students; active video ... See more keywords