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Published in 2017 at "Journal of Sport and Health Science"
DOI: 10.1016/j.jshs.2016.09.004
Abstract: Background Active video games (AVGs) encourage whole body movements to interact or control the gaming system, allowing the opportunity for skill development. Children with autism spectrum disorder (ASD) show decreased fundamental movement skills in comparison…
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Keywords:
control;
spectrum disorder;
children autism;
active video ... See more keywords
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Published in 2021 at "Journal of sport and health science"
DOI: 10.1016/j.jshs.2021.05.002
Abstract: BACKGROUND Active video games are a new method for increasing physical activity (PA). Fully immersive virtual reality (VR) is a hardware device on which an active video game (AVG) can run. Active (video games (VGs)…
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Keywords:
active video;
cognitive performance;
video games;
fully immersive ... See more keywords
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Published in 2022 at "Disability and Rehabilitation"
DOI: 10.1080/09638288.2021.2022780
Abstract: Abstract Purpose We summarized the effectiveness of home-based active video game interventions on physical and cognitive functions, as well as quality of life in adults with Parkinson’s disease. We also assessed the feasibility, safety, adherence,…
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Keywords:
home based;
parkinson disease;
video games;
active video ... See more keywords
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Published in 2017 at "Journal of Cardiopulmonary Rehabilitation and Prevention"
DOI: 10.1097/hcr.0000000000000224
Abstract: Purpose: The application of active video games (AVGs) during cardiac rehabilitation (CR) sessions could potentially facilitate patient adherence. The feasibility, safety, and efficacy of in-class AVG supplementation as an alternative to conventional phase 2 programs…
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Keywords:
supplementation;
cardiac rehabilitation;
active video;
rehabilitation ... See more keywords
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Published in 2022 at "BMJ Open"
DOI: 10.1136/bmjopen-2022-061580
Abstract: Introduction In paediatric rehabilitation, fun and motivation are also critical keys to successful therapy. A variety of interventions have shown positive effects, high level of interest, compliance and engagement with active video game (AVG). This…
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Keywords:
trial;
gait;
video game;
cerebral palsy ... See more keywords
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Published in 2022 at "Journal of Medical Internet Research"
DOI: 10.2196/45243
Abstract: Background Research on digital games designed to increase physical activity (PA), also known as exergames or active video games (AVGs), has proliferated over the past 2 decades. As a result, reviews of literature in this…
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Keywords:
meta analysis;
effect;
physical activity;
analysis ... See more keywords
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Published in 2023 at "Frontiers in Bioengineering and Biotechnology"
DOI: 10.3389/fbioe.2023.1094469
Abstract: Introduction: The assessment of children’s motor competence is an important concern as physical inactivity has been linked with poor movement quality and aspects of well-being such as low self-esteem. The General Movement Competence Assessment (GMCA)…
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Keywords:
competence assessment;
movement;
competence;
movement competence ... See more keywords
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Published in 2020 at "Frontiers in Neurology"
DOI: 10.3389/fneur.2020.601898
Abstract: Current guidelines against spread of coronavirus (COVID-19) interrupt non-essential rehabilitation services. Thus, individuals with physical disabilities such as children with cerebral palsy can no longer benefit from physical rehabilitation during this undetermined period. Using either…
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Keywords:
games low;
cost virtual;
low cost;
virtual reality ... See more keywords
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Published in 2019 at "International Journal of Environmental Research and Public Health"
DOI: 10.3390/ijerph16132424
Abstract: Objective: To study the impact of active video games on Body Mass Index (BMI) in children and adolescents. Design and Methods: A systematic review and meta-analysis. Data were pooled in meta-analysis using the method of…
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Keywords:
active video;
children adolescents;
video games;
meta analysis ... See more keywords
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Published in 2022 at "International Journal of Environmental Research and Public Health"
DOI: 10.3390/ijerph19127420
Abstract: Executive functions (EFs) are essential for early childhood development, and effective programs to improve EFs in preschool education are becoming increasingly crucial. There is rising evidence that combined physical–cognitive intervention training utilizing active video games…
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Keywords:
combined physical;
active video;
intervention;
physical cognitive ... See more keywords
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Published in 2022 at "JPMA. The Journal of the Pakistan Medical Association"
DOI: 10.47391/jpma.2140
Abstract: OBJECTIVE To explore current evidence on the role of virtual reality and active video games in motor and executive functions compared to conventional physical therapies in cerebral palsy patients. METHODS The systematic review was conducted…
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Keywords:
video games;
reality;
reality active;
games motor ... See more keywords