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Published in 2023 at "International Journal of Environmental Research and Public Health"
DOI: 10.3390/ijerph20021548
Abstract: The purpose of the study was to compare methods for estimating energy expenditure (EE) and physical activity (PA) intensity during a 30 min session of active virtual reality (VR) gaming. Eight individuals (age = 25.4…
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Keywords:
active virtual;
physical activity;
energy expenditure;
expenditure physical ... See more keywords