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Published in 2020 at "Health Informatics Journal"
DOI: 10.1177/1460458220952909
Abstract: The purpose of this study was to conduct the first usability inquiry of a gamified, behavior change theory-guided mobile app PuzzleWalk for increasing physical activity and reducing sedentary behavior in adults with and without autism…
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Keywords:
increasing physical;
adults without;
reducing sedentary;
sedentary behavior ... See more keywords