Articles with "activity reducing" as a keyword



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Usability inquiry of a gamified behavior change app for increasing physical activity and reducing sedentary behavior in adults with and without autism spectrum disorder

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Published in 2020 at "Health Informatics Journal"

DOI: 10.1177/1460458220952909

Abstract: The purpose of this study was to conduct the first usability inquiry of a gamified, behavior change theory-guided mobile app PuzzleWalk for increasing physical activity and reducing sedentary behavior in adults with and without autism… read more here.

Keywords: increasing physical; adults without; reducing sedentary; sedentary behavior ... See more keywords