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Published in 2024 at "Technology, Knowledge and Learning"
DOI: 10.1007/s10758-024-09726-5
Abstract: The planned systematized design of the use of serious games in the classroom is presented as a strategy to optimize learning. In this framework, Learning Analytics represents stealth assessment and follow-up method, and a way…
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Keywords:
linguistic competence;
serious games;
learning analytics;
analytics serious ... See more keywords