Articles with "animal crossing" as a keyword



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Joint Media Engagement in Families Playing Animal Crossing: New Horizons during the COVID-19 Pandemic

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Published in 2022 at "Proceedings of the ACM on Human-Computer Interaction"

DOI: 10.1145/3512947

Abstract: The video game Animal Crossing: New Horizons (AC:NH) launched during the COVID-19 pandemic and families turned to it as a game to play together during isolation. This interview study of 27 families considered how families… read more here.

Keywords: joint media; new horizons; media engagement; crossing new ... See more keywords
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Animal Crossing and COVID-19: A Qualitative Study Examining How Video Games Satisfy Basic Psychological Needs During the Pandemic

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Published in 2022 at "Frontiers in Psychology"

DOI: 10.3389/fpsyg.2022.800683

Abstract: The COVID-19 pandemic has affected the way many people live their lives. The increasing amount of time spent indoors and isolated during periods of lockdown has been accompanied by an increase in the time people… read more here.

Keywords: video games; pandemic animal; covid qualitative; crossing covid ... See more keywords
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Key Competences for Lifelong Learning through the "Animal Crossing: New Horizons" Video Game

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Published in 2022 at "Future Internet"

DOI: 10.3390/fi14110329

Abstract: The growth and impact of video games in education at an international level is a reality. Research shows that gamers can increase their knowledge, skills, and behavioural flexibility. However, there has been no in-depth research… read more here.

Keywords: crossing new; game; competences lifelong; key competences ... See more keywords