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Published in 2022 at "PsyCh journal"
DOI: 10.1002/pchj.614
Abstract: The present study aimed to explore the effects of motionless imagery training with an avatar in virtual reality (VR) on emotion, cognition, and physiological response changes in healthy adults. Participants were 30 healthy adults aged…
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Keywords:
physiological response;
imagery training;
motionless imagery;
group ... See more keywords
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Published in 2018 at "Psychological Research"
DOI: 10.1007/s00426-018-1091-7
Abstract: A classic example of discriminatory behavior is keeping spatial distance from an out-group member. To explain this social behavior, the literature offers two alternative theoretical options that we label as the “threat hypothesis” and the…
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Keywords:
avatar;
group;
spatial distance;
threat ... See more keywords
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Published in 2021 at "Current Psychology"
DOI: 10.1007/s12144-021-01606-w
Abstract: Moving in synchrony with one another is a fundamental mechanism that maintains human social bonds. Yet, not all individuals are equally likely to coordinate their behaviors with others. The degree of interpersonal coordination is greatly…
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Keywords:
moving synchrony;
avatar;
novel unbiased;
paradigm ... See more keywords
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Published in 2021 at "Advances in Radiation Oncology"
DOI: 10.1016/j.adro.2020.100637
Abstract: Abstract Radiation therapy is an effective treatment for pediatric cancers, yet requires immobilization and often anesthesia for precision treatment. Patients with Down syndrome are at increased risk for anesthesia-associated complications. We have implemented an audiovisual…
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Keywords:
assisted therapeutic;
avatar;
use audiovisual;
anesthesia ... See more keywords
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Published in 2021 at "Journal of experimental child psychology"
DOI: 10.1016/j.jecp.2021.105200
Abstract: The sense of a bodily self is thought to depend on adaptive weighting and integration of bodily afferents and prior beliefs. Evidence from studies using paradigms such as the rubber hand illusion and full body…
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Keywords:
appearance virtual;
avatar;
visuomotor synchrony;
appearance ... See more keywords
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Published in 2018 at "Games for health journal"
DOI: 10.1089/g4h.2017.0103
Abstract: Abstract Objective: Exergames played with a photorealistic avatar may enhance motivation to play, in addition to frequency, duration, and intensity of game-play. This article reports the feasibility and preliminary efficacy of an exergame played with…
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Keywords:
avatar;
preliminary efficacy;
photorealistic avatar;
feasibility preliminary ... See more keywords
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Published in 2021 at "Briefings in Bioinformatics"
DOI: 10.1093/bib/bbaa217
Abstract: Abstract Motivation Cancer is a complex and heterogeneous disease involving multiple somatic mutations that accumulate during its progression. In the past years, the wide availability of genomic data from patients’ samples opened new perspectives in…
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Keywords:
avatar;
analysis;
visualization;
analysis identification ... See more keywords
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Published in 2021 at "IEEE Transactions on Neural Systems and Rehabilitation Engineering"
DOI: 10.1109/tnsre.2021.3120795
Abstract: Virtual Reality (VR) setups offer the possibility to investigate interactions between model and observer characteristics in imitation behavior, such as in the chameleon effect of automatic mimicry. We tested the hypothesis that perceived affiliative characteristics…
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Keywords:
avatar;
virtual doppelgangers;
observer similarity;
imitation ... See more keywords
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Published in 2023 at "Computer Graphics Forum"
DOI: 10.1111/cgf.14740
Abstract: In avatar‐mediated telepresence systems, a similar environment is assumed for involved spaces, so that the avatar in a remote space can imitate the user's motion with proper semantic intention performed in a local space. For…
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Keywords:
space;
motion;
avatar;
morphologically similar ... See more keywords
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Published in 2020 at "Stroke"
DOI: 10.1161/str.51.suppl_1.tp304
Abstract: Introduction: It is now well-accepted that simulation-based learning (SBL) is an important component of medical education. At our institution, we have a state-of-the-art simulation center, and SBL is already incorporated into many medical subspecialties. However,…
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Keywords:
abstract tp304;
avatar;
tp304 mimicking;
stroke ... See more keywords
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Published in 2021 at "Frontiers in Psychology"
DOI: 10.3389/fpsyg.2021.701965
Abstract: In playing videogames, players often create avatars as extensions of agency into those spaces, where the player-avatar relationship (PAR) both shapes gameplay and is the product of gameplay experiences. Avatars are generally understood as singular…
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Keywords:
assembly required;
mental models;
avatar;
player mental ... See more keywords