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Published in 2022 at "PsyCh journal"
DOI: 10.1002/pchj.614
Abstract: The present study aimed to explore the effects of motionless imagery training with an avatar in virtual reality (VR) on emotion, cognition, and physiological response changes in healthy adults. Participants were 30 healthy adults aged…
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Keywords:
physiological response;
imagery training;
motionless imagery;
group ... See more keywords
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Published in 2025 at "Experimental Brain Research"
DOI: 10.1007/s00221-025-07132-6
Abstract: Peripersonal space (PPS) is known as the representation of the area around the body. Past research has shown that inducing a full-body illusion (FBI) can lead to PPS extending at the physical body location. However,…
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Keywords:
peripersonal space;
pps;
virtual body;
avatar ... See more keywords
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Published in 2018 at "Psychological Research"
DOI: 10.1007/s00426-018-1091-7
Abstract: A classic example of discriminatory behavior is keeping spatial distance from an out-group member. To explain this social behavior, the literature offers two alternative theoretical options that we label as the “threat hypothesis” and the…
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Keywords:
avatar;
group;
spatial distance;
threat ... See more keywords
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Published in 2021 at "Current Psychology"
DOI: 10.1007/s12144-021-01606-w
Abstract: Moving in synchrony with one another is a fundamental mechanism that maintains human social bonds. Yet, not all individuals are equally likely to coordinate their behaviors with others. The degree of interpersonal coordination is greatly…
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Keywords:
moving synchrony;
avatar;
novel unbiased;
paradigm ... See more keywords
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Published in 2021 at "Advances in Radiation Oncology"
DOI: 10.1016/j.adro.2020.100637
Abstract: Abstract Radiation therapy is an effective treatment for pediatric cancers, yet requires immobilization and often anesthesia for precision treatment. Patients with Down syndrome are at increased risk for anesthesia-associated complications. We have implemented an audiovisual…
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Keywords:
assisted therapeutic;
avatar;
use audiovisual;
anesthesia ... See more keywords
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Published in 2021 at "Journal of experimental child psychology"
DOI: 10.1016/j.jecp.2021.105200
Abstract: The sense of a bodily self is thought to depend on adaptive weighting and integration of bodily afferents and prior beliefs. Evidence from studies using paradigms such as the rubber hand illusion and full body…
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Keywords:
appearance virtual;
avatar;
visuomotor synchrony;
appearance ... See more keywords
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Published in 2024 at "Scientific Reports"
DOI: 10.1038/s41598-024-72095-7
Abstract: Gait guidance systems that synchronize the gait rhythm with an avatar in a mixed reality (MR) environment are attracting attention owing to their rehabilitation applications. More effective gait guidance can be achieved by changing body…
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Keywords:
sense embodiment;
mixed reality;
condition;
avatar ... See more keywords
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Published in 2024 at "Cyberpsychology, Behavior, and Social Networking"
DOI: 10.1089/cyber.2023.0669
Abstract: This research explores the significance of avatar communication in the virtual world, where individuals can create new identities and establish relationships beyond real-world limitations. Avatar users engage in virtual interactions to fulfill their desires, enjoy…
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Keywords:
avatar ego;
communication;
avatar;
study ... See more keywords
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Published in 2018 at "Games for health journal"
DOI: 10.1089/g4h.2017.0103
Abstract: Abstract Objective: Exergames played with a photorealistic avatar may enhance motivation to play, in addition to frequency, duration, and intensity of game-play. This article reports the feasibility and preliminary efficacy of an exergame played with…
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Keywords:
avatar;
preliminary efficacy;
photorealistic avatar;
feasibility preliminary ... See more keywords
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Published in 2021 at "Briefings in Bioinformatics"
DOI: 10.1093/bib/bbaa217
Abstract: Abstract Motivation Cancer is a complex and heterogeneous disease involving multiple somatic mutations that accumulate during its progression. In the past years, the wide availability of genomic data from patients’ samples opened new perspectives in…
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Keywords:
avatar;
analysis;
visualization;
analysis identification ... See more keywords
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Published in 2025 at "Journal of Consumer Marketing"
DOI: 10.1108/jcm-10-2024-7298
Abstract: As an immersive and interactive virtual environment, the metaverse is revolutionising customer experiences and interactions. This study aims to explore the effect of user–avatar self-congruity on customer experience, well-becoming and metaverse usage intentions. Based on…
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Keywords:
well becoming;
becoming metaverse;
customer experience;
avatar ... See more keywords