Articles with "behavior tree" as a keyword



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NCAlt: Alternatives and Difference Visualizations for Behavior Trees in Game Development Learning

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Published in 2022 at "Proceedings of the ACM on Human-Computer Interaction"

DOI: 10.1145/3549508

Abstract: When learning how to develop AI behavior it is common for students to test different ideas before settling on a desired outcome. This functionality is not available in modern behavior tree systems beyond the traditional… read more here.

Keywords: behavior tree; game development; development students; game ... See more keywords