Articles with "behaviour case" as a keyword



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How to encourage recycling behaviour? The case of WasteApp: a gamified mobile application

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Published in 2018 at "Sustainability"

DOI: 10.3390/su10051544

Abstract: Gamification lies in using elements explicitly designed for games in non-playful environments to achieve the player’s commitment and to encourage the development of specific behaviors. These tools can also be used as persuasion when it… read more here.

Keywords: behaviour case; recycling behaviour; encourage recycling; application ... See more keywords