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Published in 2020 at "Journal of Gambling Studies"
DOI: 10.1007/s10899-020-09957-y
Abstract: Politicians, health officials, and scholars have argued that loot boxes (virtual items that can be redeemed to receive randomly selected other virtual items) in video games function as a type of gambling, and research has…
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Keywords:
protective factors;
loot boxes;
box purchasing;
loot box ... See more keywords
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Published in 2022 at "Journal of behavioral addictions"
DOI: 10.1556/2006.2022.00015
Abstract: Background and aims Purchasing loot boxes in digital games is akin to gambling as it involves risking money for a chance-based reward of uncertain value. Research has linked buying loot boxes to problem gambling amongst…
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Keywords:
problem gambling;
loot box;
box purchasing;