Articles with "box purchasing" as a keyword



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Loot Boxes and Gambling: Similarities and Dissimilarities in Risk and Protective Factors

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Published in 2020 at "Journal of Gambling Studies"

DOI: 10.1007/s10899-020-09957-y

Abstract: Politicians, health officials, and scholars have argued that loot boxes (virtual items that can be redeemed to receive randomly selected other virtual items) in video games function as a type of gambling, and research has… read more here.

Keywords: protective factors; loot boxes; box purchasing; loot box ... See more keywords
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Loot box purchasing is linked to problem gambling in adolescents when controlling for monetary gambling participation.

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Published in 2022 at "Journal of behavioral addictions"

DOI: 10.1556/2006.2022.00015

Abstract: Background and aims Purchasing loot boxes in digital games is akin to gambling as it involves risking money for a chance-based reward of uncertain value. Research has linked buying loot boxes to problem gambling amongst… read more here.

Keywords: problem gambling; loot box; box purchasing;