Articles with "box spending" as a keyword



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Effects of self-isolation and quarantine on loot box spending and excessive gaming—results of a natural experiment

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Published in 2021 at "PeerJ"

DOI: 10.7717/peerj.10705

Abstract: COVID-19 has prompted widespread self-isolation and citywide/countrywide lockdowns. The World Health Organisation (WHO) has encouraged increased digital social activities such as video game play to counteract social isolation during the pandemic. However, there is active… read more here.

Keywords: loot; box spending; isolation; loot box ... See more keywords