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Published in 2021 at "Learning, Media and Technology"
DOI: 10.1080/17439884.2021.1936017
Abstract: This article addresses a gap in research about primary school boys’ identification as ‘gamers.’ Drawing on a survey of 318 Year 3 (7–8 years old) students, the research identified boys’ self-report...
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Keywords:
boys gaming;
identities opportunities;
opportunities learning;
gaming identities ... See more keywords