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Published in 2025 at "British Food Journal"
DOI: 10.1108/bfj-04-2024-0361
Abstract: PurposeThis study aims to look into the role of gamification as an effective marketing tool to engage with consumers and influence purchase behaviours. As there are a plethora of gamified elements, it is crucial to…
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Keywords:
food;
gamified elements;
buying retail;
impulse buying ... See more keywords